The 2017 workshop on Non-Player Characters and Social Believability intends to be a point of interaction for researchers and game developers interested in modeling, discussing, developing systems for NPC social behavior and social affordances. This can include behaviour based on social and behavioural science theories and models, systems for social believability frameworks, approaches, methodologies, theories, interpretations, social affordances when interacting with NPCs, and more. We invite participants from a multitude of disciplines in order to create a broad spectrum of approaches to the area.
In the context of this workshop, NPCs in games are not limited to opponents but can play any role. The development of multiplayer games has increased the demands put on the NPCs as believable characters, especially if they are to cooperate with human players. From the beginning of digital games, Artificial Intelligence (AI) has been part of the main idea of games containing acting entities, which is to provide the player with "worthy" opponents (NPCs). The development of multiplayer games has increased the demands put on the NPCs as believable characters, especially if they are to cooperate with human players. However, the social aspect of intelligent behavior has been neglected compared to the development and use AI for other domains (e.g. route planning). In particular, the interplay between intelligent behavior that is task-related, the emotions that may be attached to the events in the game world, and the social positioning and interaction of deliberating entities is underdeveloped. This workshop aims to address this by putting forward demonstrations of work in the integration of these three aspects of intelligent behavior, as well as models and theories that can be used for the emotional and social aspects, and for the integration between the three aspects. The day will be dedicated to demonstration and discussion, with ample time for collaboration and comparison of theory, method, practice, and results.
The workshop is co-located and organised with the 2017 Foundations of Digital Games (FDG) conference in Cape Cod, MA, USA, and will take place on August 14 2017.
Topics of interest include the following as related to NPCs:
We will accept submissions for the following:
Conference submissions will be subject to double-blind peer review. Each submission will receive feedback from at least two reviewers. Authors of accepted papers will be invited to give an oral presentation of their paper. Demo and artifact authors will be invited to give a lightning presentation of their submission, and be given the opportunity to show it in detail during a breakout session.
We welcome research papers of up to 6 pages in length. We especially encourage the submission of demonstrations of research prototypes and various interesting artifacts. Demonstrations and artifacts should be accompanied by a 1-2 page (excluding references) description and a video showcasing the main features of the demo/artifact (link in document).
In addition to the existing paper deadline, we have also decided to have a deadline for late-breaking work and artifacts/demos relating to the topics of this workshop. The submission format is a 1-2 page (excluding references) abstract or artifact description. Artifact/demo submissions should also include a link to a video showcasing the main features, as mentioned above. This work will not be published, but the authors will be given the opportunity to present and discuss their work with the workshop attendants. Selection is juried.
All submissions should be in the PDF format and use FDG formatting; more information and templates are available on the FDG 2017 site, http://www.fdg2017.org.
Accepted papers will be published in the ACM Digital Library, courtesy of FDG. Late-breaking work, and demo and artifact descriptions will not be published.
Papers should be submitted through EasyChair: https://easychair.org/conferences/?conf=npcsbg2017.
|May 10||Submission deadline|
|May 17||Extended submission deadline|
|June 7||Acceptance notification|
|June 20||Camera-ready deadline|
|July 3||Late-breaking work and artifacts/demos deadline|
|July 17||Acceptance notification, late-breaking work and artifacts/demos|
Henrik Warpefelt (Uppsala University), henrik.warpefelt[at]speldesign.uu.se
Harko Verhagen (Stockholm University), verhagen[at]dsv.su.se
Mirjam Eladhari (Otter Play), info[at]otter-play.com
Josh McCoy (American University), jam[at]american.edu
Magnus Johansson (Uppsala University), magnus.johansson[at]speldesign.uu.se
James Ryan (University of California, Santa Cruz), joryan[at]ucsc.edu